414 lines
21 KiB
ReStructuredText
414 lines
21 KiB
ReStructuredText
|
.. _development_coding:
|
||
|
|
||
|
Getting the code right
|
||
|
======================
|
||
|
|
||
|
While there is much to be said for a solid and community-oriented design
|
||
|
process, the proof of any kernel development project is in the resulting
|
||
|
code. It is the code which will be examined by other developers and merged
|
||
|
(or not) into the mainline tree. So it is the quality of this code which
|
||
|
will determine the ultimate success of the project.
|
||
|
|
||
|
This section will examine the coding process. We'll start with a look at a
|
||
|
number of ways in which kernel developers can go wrong. Then the focus
|
||
|
will shift toward doing things right and the tools which can help in that
|
||
|
quest.
|
||
|
|
||
|
|
||
|
Pitfalls
|
||
|
---------
|
||
|
|
||
|
Coding style
|
||
|
************
|
||
|
|
||
|
The kernel has long had a standard coding style, described in
|
||
|
Documentation/CodingStyle. For much of that time, the policies described
|
||
|
in that file were taken as being, at most, advisory. As a result, there is
|
||
|
a substantial amount of code in the kernel which does not meet the coding
|
||
|
style guidelines. The presence of that code leads to two independent
|
||
|
hazards for kernel developers.
|
||
|
|
||
|
The first of these is to believe that the kernel coding standards do not
|
||
|
matter and are not enforced. The truth of the matter is that adding new
|
||
|
code to the kernel is very difficult if that code is not coded according to
|
||
|
the standard; many developers will request that the code be reformatted
|
||
|
before they will even review it. A code base as large as the kernel
|
||
|
requires some uniformity of code to make it possible for developers to
|
||
|
quickly understand any part of it. So there is no longer room for
|
||
|
strangely-formatted code.
|
||
|
|
||
|
Occasionally, the kernel's coding style will run into conflict with an
|
||
|
employer's mandated style. In such cases, the kernel's style will have to
|
||
|
win before the code can be merged. Putting code into the kernel means
|
||
|
giving up a degree of control in a number of ways - including control over
|
||
|
how the code is formatted.
|
||
|
|
||
|
The other trap is to assume that code which is already in the kernel is
|
||
|
urgently in need of coding style fixes. Developers may start to generate
|
||
|
reformatting patches as a way of gaining familiarity with the process, or
|
||
|
as a way of getting their name into the kernel changelogs - or both. But
|
||
|
pure coding style fixes are seen as noise by the development community;
|
||
|
they tend to get a chilly reception. So this type of patch is best
|
||
|
avoided. It is natural to fix the style of a piece of code while working
|
||
|
on it for other reasons, but coding style changes should not be made for
|
||
|
their own sake.
|
||
|
|
||
|
The coding style document also should not be read as an absolute law which
|
||
|
can never be transgressed. If there is a good reason to go against the
|
||
|
style (a line which becomes far less readable if split to fit within the
|
||
|
80-column limit, for example), just do it.
|
||
|
|
||
|
|
||
|
Abstraction layers
|
||
|
******************
|
||
|
|
||
|
Computer Science professors teach students to make extensive use of
|
||
|
abstraction layers in the name of flexibility and information hiding.
|
||
|
Certainly the kernel makes extensive use of abstraction; no project
|
||
|
involving several million lines of code could do otherwise and survive.
|
||
|
But experience has shown that excessive or premature abstraction can be
|
||
|
just as harmful as premature optimization. Abstraction should be used to
|
||
|
the level required and no further.
|
||
|
|
||
|
At a simple level, consider a function which has an argument which is
|
||
|
always passed as zero by all callers. One could retain that argument just
|
||
|
in case somebody eventually needs to use the extra flexibility that it
|
||
|
provides. By that time, though, chances are good that the code which
|
||
|
implements this extra argument has been broken in some subtle way which was
|
||
|
never noticed - because it has never been used. Or, when the need for
|
||
|
extra flexibility arises, it does not do so in a way which matches the
|
||
|
programmer's early expectation. Kernel developers will routinely submit
|
||
|
patches to remove unused arguments; they should, in general, not be added
|
||
|
in the first place.
|
||
|
|
||
|
Abstraction layers which hide access to hardware - often to allow the bulk
|
||
|
of a driver to be used with multiple operating systems - are especially
|
||
|
frowned upon. Such layers obscure the code and may impose a performance
|
||
|
penalty; they do not belong in the Linux kernel.
|
||
|
|
||
|
On the other hand, if you find yourself copying significant amounts of code
|
||
|
from another kernel subsystem, it is time to ask whether it would, in fact,
|
||
|
make sense to pull out some of that code into a separate library or to
|
||
|
implement that functionality at a higher level. There is no value in
|
||
|
replicating the same code throughout the kernel.
|
||
|
|
||
|
|
||
|
#ifdef and preprocessor use in general
|
||
|
**************************************
|
||
|
|
||
|
The C preprocessor seems to present a powerful temptation to some C
|
||
|
programmers, who see it as a way to efficiently encode a great deal of
|
||
|
flexibility into a source file. But the preprocessor is not C, and heavy
|
||
|
use of it results in code which is much harder for others to read and
|
||
|
harder for the compiler to check for correctness. Heavy preprocessor use
|
||
|
is almost always a sign of code which needs some cleanup work.
|
||
|
|
||
|
Conditional compilation with #ifdef is, indeed, a powerful feature, and it
|
||
|
is used within the kernel. But there is little desire to see code which is
|
||
|
sprinkled liberally with #ifdef blocks. As a general rule, #ifdef use
|
||
|
should be confined to header files whenever possible.
|
||
|
Conditionally-compiled code can be confined to functions which, if the code
|
||
|
is not to be present, simply become empty. The compiler will then quietly
|
||
|
optimize out the call to the empty function. The result is far cleaner
|
||
|
code which is easier to follow.
|
||
|
|
||
|
C preprocessor macros present a number of hazards, including possible
|
||
|
multiple evaluation of expressions with side effects and no type safety.
|
||
|
If you are tempted to define a macro, consider creating an inline function
|
||
|
instead. The code which results will be the same, but inline functions are
|
||
|
easier to read, do not evaluate their arguments multiple times, and allow
|
||
|
the compiler to perform type checking on the arguments and return value.
|
||
|
|
||
|
|
||
|
Inline functions
|
||
|
****************
|
||
|
|
||
|
Inline functions present a hazard of their own, though. Programmers can
|
||
|
become enamored of the perceived efficiency inherent in avoiding a function
|
||
|
call and fill a source file with inline functions. Those functions,
|
||
|
however, can actually reduce performance. Since their code is replicated
|
||
|
at each call site, they end up bloating the size of the compiled kernel.
|
||
|
That, in turn, creates pressure on the processor's memory caches, which can
|
||
|
slow execution dramatically. Inline functions, as a rule, should be quite
|
||
|
small and relatively rare. The cost of a function call, after all, is not
|
||
|
that high; the creation of large numbers of inline functions is a classic
|
||
|
example of premature optimization.
|
||
|
|
||
|
In general, kernel programmers ignore cache effects at their peril. The
|
||
|
classic time/space tradeoff taught in beginning data structures classes
|
||
|
often does not apply to contemporary hardware. Space *is* time, in that a
|
||
|
larger program will run slower than one which is more compact.
|
||
|
|
||
|
More recent compilers take an increasingly active role in deciding whether
|
||
|
a given function should actually be inlined or not. So the liberal
|
||
|
placement of "inline" keywords may not just be excessive; it could also be
|
||
|
irrelevant.
|
||
|
|
||
|
|
||
|
Locking
|
||
|
*******
|
||
|
|
||
|
In May, 2006, the "Devicescape" networking stack was, with great
|
||
|
fanfare, released under the GPL and made available for inclusion in the
|
||
|
mainline kernel. This donation was welcome news; support for wireless
|
||
|
networking in Linux was considered substandard at best, and the Devicescape
|
||
|
stack offered the promise of fixing that situation. Yet, this code did not
|
||
|
actually make it into the mainline until June, 2007 (2.6.22). What
|
||
|
happened?
|
||
|
|
||
|
This code showed a number of signs of having been developed behind
|
||
|
corporate doors. But one large problem in particular was that it was not
|
||
|
designed to work on multiprocessor systems. Before this networking stack
|
||
|
(now called mac80211) could be merged, a locking scheme needed to be
|
||
|
retrofitted onto it.
|
||
|
|
||
|
Once upon a time, Linux kernel code could be developed without thinking
|
||
|
about the concurrency issues presented by multiprocessor systems. Now,
|
||
|
however, this document is being written on a dual-core laptop. Even on
|
||
|
single-processor systems, work being done to improve responsiveness will
|
||
|
raise the level of concurrency within the kernel. The days when kernel
|
||
|
code could be written without thinking about locking are long past.
|
||
|
|
||
|
Any resource (data structures, hardware registers, etc.) which could be
|
||
|
accessed concurrently by more than one thread must be protected by a lock.
|
||
|
New code should be written with this requirement in mind; retrofitting
|
||
|
locking after the fact is a rather more difficult task. Kernel developers
|
||
|
should take the time to understand the available locking primitives well
|
||
|
enough to pick the right tool for the job. Code which shows a lack of
|
||
|
attention to concurrency will have a difficult path into the mainline.
|
||
|
|
||
|
|
||
|
Regressions
|
||
|
***********
|
||
|
|
||
|
One final hazard worth mentioning is this: it can be tempting to make a
|
||
|
change (which may bring big improvements) which causes something to break
|
||
|
for existing users. This kind of change is called a "regression," and
|
||
|
regressions have become most unwelcome in the mainline kernel. With few
|
||
|
exceptions, changes which cause regressions will be backed out if the
|
||
|
regression cannot be fixed in a timely manner. Far better to avoid the
|
||
|
regression in the first place.
|
||
|
|
||
|
It is often argued that a regression can be justified if it causes things
|
||
|
to work for more people than it creates problems for. Why not make a
|
||
|
change if it brings new functionality to ten systems for each one it
|
||
|
breaks? The best answer to this question was expressed by Linus in July,
|
||
|
2007:
|
||
|
|
||
|
::
|
||
|
|
||
|
So we don't fix bugs by introducing new problems. That way lies
|
||
|
madness, and nobody ever knows if you actually make any real
|
||
|
progress at all. Is it two steps forwards, one step back, or one
|
||
|
step forward and two steps back?
|
||
|
|
||
|
(http://lwn.net/Articles/243460/).
|
||
|
|
||
|
An especially unwelcome type of regression is any sort of change to the
|
||
|
user-space ABI. Once an interface has been exported to user space, it must
|
||
|
be supported indefinitely. This fact makes the creation of user-space
|
||
|
interfaces particularly challenging: since they cannot be changed in
|
||
|
incompatible ways, they must be done right the first time. For this
|
||
|
reason, a great deal of thought, clear documentation, and wide review for
|
||
|
user-space interfaces is always required.
|
||
|
|
||
|
|
||
|
Code checking tools
|
||
|
-------------------
|
||
|
|
||
|
For now, at least, the writing of error-free code remains an ideal that few
|
||
|
of us can reach. What we can hope to do, though, is to catch and fix as
|
||
|
many of those errors as possible before our code goes into the mainline
|
||
|
kernel. To that end, the kernel developers have put together an impressive
|
||
|
array of tools which can catch a wide variety of obscure problems in an
|
||
|
automated way. Any problem caught by the computer is a problem which will
|
||
|
not afflict a user later on, so it stands to reason that the automated
|
||
|
tools should be used whenever possible.
|
||
|
|
||
|
The first step is simply to heed the warnings produced by the compiler.
|
||
|
Contemporary versions of gcc can detect (and warn about) a large number of
|
||
|
potential errors. Quite often, these warnings point to real problems.
|
||
|
Code submitted for review should, as a rule, not produce any compiler
|
||
|
warnings. When silencing warnings, take care to understand the real cause
|
||
|
and try to avoid "fixes" which make the warning go away without addressing
|
||
|
its cause.
|
||
|
|
||
|
Note that not all compiler warnings are enabled by default. Build the
|
||
|
kernel with "make EXTRA_CFLAGS=-W" to get the full set.
|
||
|
|
||
|
The kernel provides several configuration options which turn on debugging
|
||
|
features; most of these are found in the "kernel hacking" submenu. Several
|
||
|
of these options should be turned on for any kernel used for development or
|
||
|
testing purposes. In particular, you should turn on:
|
||
|
|
||
|
- ENABLE_WARN_DEPRECATED, ENABLE_MUST_CHECK, and FRAME_WARN to get an
|
||
|
extra set of warnings for problems like the use of deprecated interfaces
|
||
|
or ignoring an important return value from a function. The output
|
||
|
generated by these warnings can be verbose, but one need not worry about
|
||
|
warnings from other parts of the kernel.
|
||
|
|
||
|
- DEBUG_OBJECTS will add code to track the lifetime of various objects
|
||
|
created by the kernel and warn when things are done out of order. If
|
||
|
you are adding a subsystem which creates (and exports) complex objects
|
||
|
of its own, consider adding support for the object debugging
|
||
|
infrastructure.
|
||
|
|
||
|
- DEBUG_SLAB can find a variety of memory allocation and use errors; it
|
||
|
should be used on most development kernels.
|
||
|
|
||
|
- DEBUG_SPINLOCK, DEBUG_ATOMIC_SLEEP, and DEBUG_MUTEXES will find a
|
||
|
number of common locking errors.
|
||
|
|
||
|
There are quite a few other debugging options, some of which will be
|
||
|
discussed below. Some of them have a significant performance impact and
|
||
|
should not be used all of the time. But some time spent learning the
|
||
|
available options will likely be paid back many times over in short order.
|
||
|
|
||
|
One of the heavier debugging tools is the locking checker, or "lockdep."
|
||
|
This tool will track the acquisition and release of every lock (spinlock or
|
||
|
mutex) in the system, the order in which locks are acquired relative to
|
||
|
each other, the current interrupt environment, and more. It can then
|
||
|
ensure that locks are always acquired in the same order, that the same
|
||
|
interrupt assumptions apply in all situations, and so on. In other words,
|
||
|
lockdep can find a number of scenarios in which the system could, on rare
|
||
|
occasion, deadlock. This kind of problem can be painful (for both
|
||
|
developers and users) in a deployed system; lockdep allows them to be found
|
||
|
in an automated manner ahead of time. Code with any sort of non-trivial
|
||
|
locking should be run with lockdep enabled before being submitted for
|
||
|
inclusion.
|
||
|
|
||
|
As a diligent kernel programmer, you will, beyond doubt, check the return
|
||
|
status of any operation (such as a memory allocation) which can fail. The
|
||
|
fact of the matter, though, is that the resulting failure recovery paths
|
||
|
are, probably, completely untested. Untested code tends to be broken code;
|
||
|
you could be much more confident of your code if all those error-handling
|
||
|
paths had been exercised a few times.
|
||
|
|
||
|
The kernel provides a fault injection framework which can do exactly that,
|
||
|
especially where memory allocations are involved. With fault injection
|
||
|
enabled, a configurable percentage of memory allocations will be made to
|
||
|
fail; these failures can be restricted to a specific range of code.
|
||
|
Running with fault injection enabled allows the programmer to see how the
|
||
|
code responds when things go badly. See
|
||
|
Documentation/fault-injection/fault-injection.txt for more information on
|
||
|
how to use this facility.
|
||
|
|
||
|
Other kinds of errors can be found with the "sparse" static analysis tool.
|
||
|
With sparse, the programmer can be warned about confusion between
|
||
|
user-space and kernel-space addresses, mixture of big-endian and
|
||
|
small-endian quantities, the passing of integer values where a set of bit
|
||
|
flags is expected, and so on. Sparse must be installed separately (it can
|
||
|
be found at https://sparse.wiki.kernel.org/index.php/Main_Page if your
|
||
|
distributor does not package it); it can then be run on the code by adding
|
||
|
"C=1" to your make command.
|
||
|
|
||
|
The "Coccinelle" tool (http://coccinelle.lip6.fr/) is able to find a wide
|
||
|
variety of potential coding problems; it can also propose fixes for those
|
||
|
problems. Quite a few "semantic patches" for the kernel have been packaged
|
||
|
under the scripts/coccinelle directory; running "make coccicheck" will run
|
||
|
through those semantic patches and report on any problems found. See
|
||
|
Documentation/coccinelle.txt for more information.
|
||
|
|
||
|
Other kinds of portability errors are best found by compiling your code for
|
||
|
other architectures. If you do not happen to have an S/390 system or a
|
||
|
Blackfin development board handy, you can still perform the compilation
|
||
|
step. A large set of cross compilers for x86 systems can be found at
|
||
|
|
||
|
http://www.kernel.org/pub/tools/crosstool/
|
||
|
|
||
|
Some time spent installing and using these compilers will help avoid
|
||
|
embarrassment later.
|
||
|
|
||
|
|
||
|
Documentation
|
||
|
-------------
|
||
|
|
||
|
Documentation has often been more the exception than the rule with kernel
|
||
|
development. Even so, adequate documentation will help to ease the merging
|
||
|
of new code into the kernel, make life easier for other developers, and
|
||
|
will be helpful for your users. In many cases, the addition of
|
||
|
documentation has become essentially mandatory.
|
||
|
|
||
|
The first piece of documentation for any patch is its associated
|
||
|
changelog. Log entries should describe the problem being solved, the form
|
||
|
of the solution, the people who worked on the patch, any relevant
|
||
|
effects on performance, and anything else that might be needed to
|
||
|
understand the patch. Be sure that the changelog says *why* the patch is
|
||
|
worth applying; a surprising number of developers fail to provide that
|
||
|
information.
|
||
|
|
||
|
Any code which adds a new user-space interface - including new sysfs or
|
||
|
/proc files - should include documentation of that interface which enables
|
||
|
user-space developers to know what they are working with. See
|
||
|
Documentation/ABI/README for a description of how this documentation should
|
||
|
be formatted and what information needs to be provided.
|
||
|
|
||
|
The file Documentation/kernel-parameters.txt describes all of the kernel's
|
||
|
boot-time parameters. Any patch which adds new parameters should add the
|
||
|
appropriate entries to this file.
|
||
|
|
||
|
Any new configuration options must be accompanied by help text which
|
||
|
clearly explains the options and when the user might want to select them.
|
||
|
|
||
|
Internal API information for many subsystems is documented by way of
|
||
|
specially-formatted comments; these comments can be extracted and formatted
|
||
|
in a number of ways by the "kernel-doc" script. If you are working within
|
||
|
a subsystem which has kerneldoc comments, you should maintain them and add
|
||
|
them, as appropriate, for externally-available functions. Even in areas
|
||
|
which have not been so documented, there is no harm in adding kerneldoc
|
||
|
comments for the future; indeed, this can be a useful activity for
|
||
|
beginning kernel developers. The format of these comments, along with some
|
||
|
information on how to create kerneldoc templates can be found in the file
|
||
|
Documentation/kernel-documentation.rst.
|
||
|
|
||
|
Anybody who reads through a significant amount of existing kernel code will
|
||
|
note that, often, comments are most notable by their absence. Once again,
|
||
|
the expectations for new code are higher than they were in the past;
|
||
|
merging uncommented code will be harder. That said, there is little desire
|
||
|
for verbosely-commented code. The code should, itself, be readable, with
|
||
|
comments explaining the more subtle aspects.
|
||
|
|
||
|
Certain things should always be commented. Uses of memory barriers should
|
||
|
be accompanied by a line explaining why the barrier is necessary. The
|
||
|
locking rules for data structures generally need to be explained somewhere.
|
||
|
Major data structures need comprehensive documentation in general.
|
||
|
Non-obvious dependencies between separate bits of code should be pointed
|
||
|
out. Anything which might tempt a code janitor to make an incorrect
|
||
|
"cleanup" needs a comment saying why it is done the way it is. And so on.
|
||
|
|
||
|
|
||
|
Internal API changes
|
||
|
--------------------
|
||
|
|
||
|
The binary interface provided by the kernel to user space cannot be broken
|
||
|
except under the most severe circumstances. The kernel's internal
|
||
|
programming interfaces, instead, are highly fluid and can be changed when
|
||
|
the need arises. If you find yourself having to work around a kernel API,
|
||
|
or simply not using a specific functionality because it does not meet your
|
||
|
needs, that may be a sign that the API needs to change. As a kernel
|
||
|
developer, you are empowered to make such changes.
|
||
|
|
||
|
There are, of course, some catches. API changes can be made, but they need
|
||
|
to be well justified. So any patch making an internal API change should be
|
||
|
accompanied by a description of what the change is and why it is
|
||
|
necessary. This kind of change should also be broken out into a separate
|
||
|
patch, rather than buried within a larger patch.
|
||
|
|
||
|
The other catch is that a developer who changes an internal API is
|
||
|
generally charged with the task of fixing any code within the kernel tree
|
||
|
which is broken by the change. For a widely-used function, this duty can
|
||
|
lead to literally hundreds or thousands of changes - many of which are
|
||
|
likely to conflict with work being done by other developers. Needless to
|
||
|
say, this can be a large job, so it is best to be sure that the
|
||
|
justification is solid. Note that the Coccinelle tool can help with
|
||
|
wide-ranging API changes.
|
||
|
|
||
|
When making an incompatible API change, one should, whenever possible,
|
||
|
ensure that code which has not been updated is caught by the compiler.
|
||
|
This will help you to be sure that you have found all in-tree uses of that
|
||
|
interface. It will also alert developers of out-of-tree code that there is
|
||
|
a change that they need to respond to. Supporting out-of-tree code is not
|
||
|
something that kernel developers need to be worried about, but we also do
|
||
|
not have to make life harder for out-of-tree developers than it needs to
|
||
|
be.
|