Merge Marlin 1.1.8

This commit is contained in:
David Ramiro
2019-01-31 12:25:28 +01:00
parent 8aa4ed6945
commit 5893bcbcc0
320 changed files with 34109 additions and 50001 deletions

View File

@@ -34,7 +34,6 @@
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_KANA
#define CHARSIZE 2
// 片仮名表示定義
#define WELCOME_MSG MACHINE_NAME " ready."
@@ -50,7 +49,6 @@
#define MSG_AUTO_HOME_X "X\xbc\xde\xb8\x20\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "Xジク ゲンテンフッキ" ("Home X")
#define MSG_AUTO_HOME_Y "Y\xbc\xde\xb8\x20\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "Yジク ゲンテンフッキ" ("Home Y")
#define MSG_AUTO_HOME_Z "Z\xbc\xde\xb8\x20\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7" // "Zジク ゲンテンフッキ" ("Home Z")
#define MSG_TMC_Z_CALIBRATION "Z\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Zジク コウセイ" ("Calibrate Z")
#define MSG_LEVEL_BED_HOMING "\xb9\xde\xdd\xc3\xdd\xcc\xaf\xb7\xc1\xad\xb3" // "ゲンテンフッキチュウ" ("Homing XYZ")
#define MSG_LEVEL_BED_WAITING "\xda\xcd\xde\xd8\xdd\xb8\xde\xb6\xb2\xbc" // "レベリングカイシ" ("Click to Begin")
#define MSG_LEVEL_BED_NEXT_POINT "\xc2\xb7\xde\xc9\xbf\xb8\xc3\xb2\xc3\xdd\xcd" // "ツギノソクテイテンヘ" ("Next Point")
@@ -107,18 +105,11 @@
#define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C"
#define MSG_SELECT "\xbe\xdd\xc0\xb8" // "センタク" ("Select")
#define MSG_JERK "\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // ヤクド mm/s ("Jerk")
#if LCD_WIDTH >= 20
#define MSG_ACC "\xb6\xbf\xb8\xc4\xde mm/s2" // "カソクド mm/s2" ("Accel")
#if IS_KINEMATIC
#define MSG_VA_JERK "A\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Aジク ヤクド mm/s" ("Va-jerk")
#define MSG_VB_JERK "B\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Bジク ヤクド mm/s" ("Vb-jerk")
#define MSG_VC_JERK "C\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Cジク ヤクド mm/s" ("Vc-jerk")
#else
#define MSG_VA_JERK "X\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Xジク ヤクド mm/s" ("Vx-jerk")
#define MSG_VB_JERK "Y\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Yジク ヤクド mm/s" ("Vy-jerk")
#define MSG_VC_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Zジク ヤクド mm/s" ("Vz-jerk")
#endif
#define MSG_VX_JERK "X\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Xジク ヤクド mm/s" ("Vx-jerk")
#define MSG_VY_JERK "Y\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Yジク ヤクド mm/s" ("Vy-jerk")
#define MSG_VZ_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde mm/s" // "Zジク ヤクド mm/s" ("Vz-jerk")
#define MSG_VE_JERK "\xb4\xb8\xbd\xc4\xd9\xb0\xc0\xde\xb0\x20\xd4\xb8\xc4\xde" // "エクストルーダー ヤクド" ("Ve-jerk")
#define MSG_VMAX "\xbb\xb2\xc0\xde\xb2\xb5\xb8\xd8\xbf\xb8\xc4\xde " // "サイダイオクリソクド " ("Vmax ")
#define MSG_VMIN "\xbb\xb2\xbc\xae\xb3\xb5\xb8\xd8\xbf\xb8\xc4\xde" // "サイショウオクリソクド" ("Vmin")
@@ -126,15 +117,9 @@
#define MSG_AMAX "\xbb\xb2\xc0\xde\xb2\xb6\xbf\xb8\xc4\xde " // "サイダイカソクド " ("Amax ")
#else
#define MSG_ACC "\xb6\xbf\xb8\xc4\xde" // "カソクド" ("Accel")
#if IS_KINEMATIC
#define MSG_VA_JERK "A\x20\xd4\xb8\xc4\xde" // "Aジク ヤクド" ("Va-jerk")
#define MSG_VB_JERK "B\x20\xd4\xb8\xc4\xde" // "Bジク ヤクド" ("Vb-jerk")
#define MSG_VC_JERK "C\x20\xd4\xb8\xc4\xde" // "Cジク ヤクド" ("Vc-jerk")
#else
#define MSG_VA_JERK "X\x20\xd4\xb8\xc4\xde" // "Xジク ヤクド" ("Vx-jerk")
#define MSG_VB_JERK "Y\x20\xd4\xb8\xc4\xde" // "Yジク ヤクド" ("Vy-jerk")
#define MSG_VC_JERK "Z\x20\xd4\xb8\xc4\xde" // "Zジク ヤクド" ("Vz-jerk")
#endif
#define MSG_VX_JERK "X\xbc\xde\xb8\x20\xd4\xb8\xc4\xde" // "XYジク ヤクド" ("Vx-jerk")
#define MSG_VY_JERK "Y\xbc\xde\xb8\x20\xd4\xb8\xc4\xde" // "XYジク ヤクド" ("Vy-jerk")
#define MSG_VZ_JERK "Z\xbc\xde\xb8\x20\xd4\xb8\xc4\xde" // "Zジク ヤクド" ("Vz-jerk")
#define MSG_VE_JERK "E\x20\xd4\xb8\xc4\xde" // "E ヤクド" ("Ve-jerk")
#define MSG_VMAX "max\xb5\xb8\xd8\xbf\xb8\xc4\xde " // "maxオクリソクド" ("Vmax ")
#define MSG_VMIN "min\xb5\xb8\xd8\xbf\xb8\xc4\xde" // "minオクリソクド" ("Vmin")
@@ -144,39 +129,27 @@
#define MSG_A_RETRACT "\xcb\xb7\xba\xd0\xb6\xbf\xb8\xc4\xde" // "ヒキコミカソクド" ("A-retract")
#define MSG_A_TRAVEL "\xb2\xc4\xde\xb3\xb6\xbf\xb8\xc4\xde" // "イドウカソクド" ("A-travel")
#if LCD_WIDTH >= 20
#define MSG_STEPS_PER_MM "Steps/mm"
#if IS_KINEMATIC
#define MSG_ASTEPS "Asteps/mm"
#define MSG_BSTEPS "Bsteps/mm"
#define MSG_CSTEPS "Csteps/mm"
#else
#define MSG_ASTEPS "Xsteps/mm"
#define MSG_BSTEPS "Ysteps/mm"
#define MSG_CSTEPS "Zsteps/mm"
#endif
#define MSG_ESTEPS "Esteps/mm"
#define MSG_E1STEPS "E1steps/mm"
#define MSG_E2STEPS "E2steps/mm"
#define MSG_E3STEPS "E3steps/mm"
#define MSG_E4STEPS "E4steps/mm"
#define MSG_E5STEPS "E5steps/mm"
#define MSG_STEPS_PER_MM "Steps/mm"
#define MSG_XSTEPS "Xsteps/mm"
#define MSG_YSTEPS "Ysteps/mm"
#define MSG_ZSTEPS "Zsteps/mm"
#define MSG_ESTEPS "Esteps/mm"
#define MSG_E1STEPS "E1steps/mm"
#define MSG_E2STEPS "E2steps/mm"
#define MSG_E3STEPS "E3steps/mm"
#define MSG_E4STEPS "E4steps/mm"
#define MSG_E5STEPS "E5steps/mm"
#else
#define MSG_STEPS_PER_MM "Steps"
#if IS_KINEMATIC
#define MSG_ASTEPS "Asteps"
#define MSG_BSTEPS "Bsteps"
#define MSG_CSTEPS "Csteps"
#else
#define MSG_ASTEPS "Xsteps"
#define MSG_BSTEPS "Ysteps"
#define MSG_CSTEPS "Zsteps"
#endif
#define MSG_ESTEPS "Esteps"
#define MSG_E1STEPS "E1steps"
#define MSG_E2STEPS "E2steps"
#define MSG_E3STEPS "E3steps"
#define MSG_E4STEPS "E4steps"
#define MSG_E5STEPS "E5steps"
#define MSG_STEPS_PER_MM "Steps"
#define MSG_XSTEPS "Xsteps"
#define MSG_YSTEPS "Ysteps"
#define MSG_ZSTEPS "Zsteps"
#define MSG_ESTEPS "Esteps"
#define MSG_E1STEPS "E1steps"
#define MSG_E2STEPS "E2steps"
#define MSG_E3STEPS "E3steps"
#define MSG_E4STEPS "E4steps"
#define MSG_E5STEPS "E5steps"
#endif
#define MSG_TEMPERATURE "\xb5\xdd\xc4\xde" // "オンド" ("Temperature")
#define MSG_MOTION "\xb3\xba\xde\xb7\xbe\xaf\xc3\xb2" // "ウゴキセッテイ" ("Motion")
@@ -202,6 +175,7 @@
#define MSG_NO_CARD "SD\xb6\xb0\xc4\xde\xb6\xde\xb1\xd8\xcf\xbe\xdd" // "SDカードガアリマセン" ("No SD card")
#define MSG_DWELL "\xb7\xad\xb3\xbc" // "キュウシ" ("Sleep...")
#define MSG_USERWAIT "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("Wait for user...")
#define MSG_RESUMING "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resuming print")
#define MSG_PRINT_ABORTED "\xcc\xdf\xd8\xdd\xc4\xb6\xde\xc1\xad\xb3\xbc\xbb\xda\xcf\xbc\xc0" // "プリントガチュウシサレマシタ" ("Print aborted")
#define MSG_NO_MOVE "\xb3\xba\xde\xb7\xcf\xbe\xdd" // "ウゴキマセン" ("No move.")
#define MSG_KILLED "\xcb\xbc\xde\xae\xb3\xc3\xb2\xbc" // "ヒジョウテイシ" ("KILLED. ")
@@ -272,7 +246,9 @@
#define MSG_SHORT_HOUR "h" // One character only
#define MSG_SHORT_MINUTE "m" // One character only
#define MSG_HEATING "\xb6\xc8\xc2\xc1\xad\xb3" // "カネツチュウ" ("Heating...")
#define MSG_BED_HEATING "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xc1\xad\xb3" // "ベッド カネツチュウ" ("Bed Heating...")
#define MSG_HEATING_COMPLETE "\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "カネツカンリョウ" ("Heating done.")
#define MSG_BED_HEATING "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xc1\xad\xb3" // "ベッド カネツチュウ" ("Bed Heating.")
#define MSG_BED_DONE "\xcd\xde\xaf\xc4\xde\x20\xb6\xc8\xc2\xb6\xdd\xd8\xae\xb3" // "ベッド カネツカンリョウ" ("Bed done.")
#define MSG_DELTA_CALIBRATE "\xc3\xde\xd9\xc0\x20\xba\xb3\xbe\xb2" // "デルタ コウセイ" ("Delta Calibration")
#define MSG_DELTA_CALIBRATE_X "X\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Xジク コウセイ" ("Calibrate X")
#define MSG_DELTA_CALIBRATE_Y "Y\xbc\xde\xb8\x20\xba\xb3\xbe\xb2" // "Yジク コウセイ" ("Calibrate Y")
@@ -309,7 +285,10 @@
#else
#define MSG_DAC_PERCENT "DAC\xbc\xad\xc2\xd8\xae\xb8" // "DACシュツリョク" ("Driver %")
#endif
#define MSG_DAC_EEPROM_WRITE MSG_STORE_EEPROM // "メモリヘカクノウ" ("DAC EEPROM Write")
#define MSG_DAC_EEPROM_WRITE MSG_STORE_EPROM // "メモリヘカクノウ" ("DAC EEPROM Write")
#define MSG_FILAMENT_CHANGE_HEADER "PRINT PAUSED"
#define MSG_FILAMENT_CHANGE_OPTION_HEADER "RESUME OPTIONS:"
#define MSG_FILAMENT_CHANGE_OPTION_EXTRUDE "\xbb\xd7\xc6\xb5\xbc\xc0\xde\xbd" // "サラニオシダス" ("Extrude more")
#define MSG_FILAMENT_CHANGE_OPTION_RESUME "\xcc\xdf\xd8\xdd\xc4\xbb\xb2\xb6\xb2" // "プリントサイカイ" ("Resume print")
#if LCD_HEIGHT >= 4
@@ -322,6 +301,8 @@
#define MSG_FILAMENT_CHANGE_INSERT_2 "\xb8\xd8\xaf\xb8\xbd\xd9\xc4\xbf\xde\xaf\xba\xb3\xbc\xcf\xbd" // "クリックスルトゾッコウシマス" ("and press button")
#define MSG_FILAMENT_CHANGE_LOAD_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xbf\xb3\xc3\xdd\xc1\xad\xb3" // "フィラメントソウテンチュウ" ("Wait for")
#define MSG_FILAMENT_CHANGE_LOAD_2 "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("filament load")
#define MSG_FILAMENT_CHANGE_EXTRUDE_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xb5\xbc\xc0\xde\xbc\xc1\xad\xb3" // "フィラメントオシダシチュウ" ("Wait for")
#define MSG_FILAMENT_CHANGE_EXTRUDE_2 "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("filament extrude")
#define MSG_FILAMENT_CHANGE_RESUME_1 "\xcc\xdf\xd8\xdd\xc4\xa6\xbb\xb2\xb6\xb2\xbc\xcf\xbd" // "プリントヲサイカイシマス" ("Wait for print")
#define MSG_FILAMENT_CHANGE_RESUME_2 "\xbc\xca\xde\xd7\xb8\xb5\xcf\xc1\xb8\xc0\xde\xbb\xb2" // "シバラクオマチクダサイ" ("to resume")
#else // LCD_HEIGHT < 4
@@ -334,6 +315,7 @@
#define MSG_FILAMENT_CHANGE_INSERT_1 "\xbf\xb3\xc6\xad\xb3\xbc\x2c\xb8\xd8\xaf\xb8\xbe\xd6" // "ソウニュウシ,クリックセヨ" ("Insert and Click")
#endif
#define MSG_FILAMENT_CHANGE_LOAD_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xbf\xb3\xc3\xdd\xc1\xad\xb3" // "フィラメントソウテンチュウ" ("Loading...")
#define MSG_FILAMENT_CHANGE_EXTRUDE_1 "\xcc\xa8\xd7\xd2\xdd\xc4\xb5\xbc\xc0\xde\xbc\xc1\xad\xb3" // "フィラメントオシダシチュウ" ("Extruding...")
#define MSG_FILAMENT_CHANGE_RESUME_1 "\xcc\xdf\xd8\xdd\xc4\xa6\xbb\xb2\xb6\xb2\xbc\xcf\xbd" // "プリントヲサイカイシマス" ("Resuming...")
#endif // LCD_HEIGHT < 4