Marlin-Ai3M/Marlin/leds.cpp

141 lines
3.4 KiB
C++

/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* leds.cpp - Marlin RGB LED general support
*/
#include "MarlinConfig.h"
#if HAS_COLOR_LEDS
#include "leds.h"
#if ENABLED(BLINKM)
#include "blinkm.h"
#endif
#if ENABLED(PCA9632)
#include "pca9632.h"
#endif
#if ENABLED(LED_COLOR_PRESETS)
const LEDColor LEDLights::defaultLEDColor = MakeLEDColor(
LED_USER_PRESET_RED,
LED_USER_PRESET_GREEN,
LED_USER_PRESET_BLUE,
LED_USER_PRESET_WHITE,
LED_USER_PRESET_BRIGHTNESS
);
#endif
#if ENABLED(LED_CONTROL_MENU)
LEDColor LEDLights::color;
bool LEDLights::lights_on;
#endif
LEDLights leds;
void LEDLights::setup() {
#if ENABLED(NEOPIXEL_LED)
setup_neopixel();
#endif
#if ENABLED(LED_USER_PRESET_STARTUP)
set_default();
#endif
}
void LEDLights::set_color(const LEDColor &incol
#if ENABLED(NEOPIXEL_LED)
, bool isSequence/*=false*/
#endif
) {
#if ENABLED(NEOPIXEL_LED)
const uint32_t neocolor = pixels.Color(incol.r, incol.g, incol.b, incol.w);
static uint16_t nextLed = 0;
pixels.setBrightness(incol.i);
if (!isSequence)
set_neopixel_color(neocolor);
else {
pixels.setPixelColor(nextLed, neocolor);
pixels.show();
if (++nextLed >= pixels.numPixels()) nextLed = 0;
return;
}
#endif
#if ENABLED(BLINKM)
// This variant uses i2c to send the RGB components to the device.
blinkm_set_led_color(incol);
#endif
#if ENABLED(RGB_LED) || ENABLED(RGBW_LED)
// This variant uses 3-4 separate pins for the RGB(W) components.
// If the pins can do PWM then their intensity will be set.
WRITE(RGB_LED_R_PIN, incol.r ? HIGH : LOW);
WRITE(RGB_LED_G_PIN, incol.g ? HIGH : LOW);
WRITE(RGB_LED_B_PIN, incol.b ? HIGH : LOW);
analogWrite(RGB_LED_R_PIN, incol.r);
analogWrite(RGB_LED_G_PIN, incol.g);
analogWrite(RGB_LED_B_PIN, incol.b);
#if ENABLED(RGBW_LED)
WRITE(RGB_LED_W_PIN, incol.w ? HIGH : LOW);
analogWrite(RGB_LED_W_PIN, incol.w);
#endif
#endif
#if ENABLED(PCA9632)
// Update I2C LED driver
pca9632_set_led_color(incol);
#endif
#if ENABLED(LED_CONTROL_MENU)
// Don't update the color when OFF
lights_on = !incol.is_off();
if (lights_on) color = incol;
#endif
}
void LEDLights::set_white() {
#if ENABLED(RGB_LED) || ENABLED(RGBW_LED) || ENABLED(BLINKM) || ENABLED(PCA9632)
set_color(LEDColorWhite());
#endif
#if ENABLED(NEOPIXEL_LED)
set_neopixel_color(pixels.Color(NEO_WHITE));
#endif
}
#if ENABLED(LED_CONTROL_MENU)
void LEDLights::toggle() { if (lights_on) set_off(); else update(); }
#endif
#endif // HAS_COLOR_LEDS