Update float conversion
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@@ -635,7 +635,7 @@
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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#define HOMING_BACKOFF_MM { 2, 2, 0 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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