Lots of changes regadring the ExtUI implementation, Filament runout, Start, Stop, Pause and Resume.
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@@ -43,9 +43,9 @@ namespace ExtUI {
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void onPlayTone(const uint16_t frequency, const uint16_t duration) {
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TERN_(SPEAKER, ::tone(BEEPER_PIN, frequency, duration));
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}
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void onPrintTimerStarted() { }
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void onPrintTimerPaused() { }
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void onPrintTimerStopped() { }
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void onPrintTimerStarted() { AnycubicTouchscreen.OnPrintTimerStarted(); }
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void onPrintTimerPaused() { AnycubicTouchscreen.OnPrintTimerPaused(); }
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void onPrintTimerStopped() { AnycubicTouchscreen.OnPrintTimerStopped(); }
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void onFilamentRunout(const extruder_t extruder) { AnycubicTouchscreen.FilamentRunout(); }
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void onUserConfirmRequired(const char * const msg) { AnycubicTouchscreen.UserConfirmRequired(msg); }
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void onStatusChanged(const char * const msg) {}
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