update code base to Marlin 2.0.9.2
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62
Marlin/src/lcd/e3v2/marlinui/dwin_lcd.cpp
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62
Marlin/src/lcd/e3v2/marlinui/dwin_lcd.cpp
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/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2021 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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/********************************************************************************
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* @file lcd/e3v2/marlinui/dwin_lcd.cpp
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* @brief DWIN screen control functions
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********************************************************************************/
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#include "../../../inc/MarlinConfigPre.h"
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#if IS_DWIN_MARLINUI
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#include "../../../inc/MarlinConfig.h"
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#include "dwin_lcd.h"
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#include <string.h> // for memset
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//#define DEBUG_OUT 1
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#include "../../../core/debug_out.h"
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/*-------------------------------------- System variable function --------------------------------------*/
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void DWIN_Startup() {
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DEBUG_ECHOPGM("\r\nDWIN handshake ");
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delay(750); // Delay here or init later in the boot process
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const bool success = DWIN_Handshake();
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if (success) DEBUG_ECHOLNPGM("ok."); else DEBUG_ECHOLNPGM("error.");
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DWIN_Frame_SetDir(TERN(DWIN_MARLINUI_LANDSCAPE, 0, 1));
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DWIN_Frame_Clear(Color_Bg_Black); // MarlinUI handles the bootscreen so just clear here
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DWIN_UpdateLCD();
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}
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/*---------------------------------------- Picture related functions ----------------------------------------*/
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// Draw an Icon
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// libID: Icon library ID
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// picID: Icon ID
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// x/y: Upper-left point
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void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
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DWIN_ICON_Show(true, false, false, libID, picID, x, y);
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}
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#endif // IS_DWIN_MARLINUI
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